FrozenInferno
Resident Bluenoser, Verified Trader,
Folks,
I've been hearing the rumors about next-generation consoles as well as banter about the state of the industry and it got me thinking about a few key issues that are going to make-or-break console gaming as we know it. I'm curious to know what other gamers think about these points.
1) Developers vs Retailers: The Used Games Debate
One of the most glaring rumors about the next generation of consoles is the attempt to combat the issue of used game sales by linking each game to one user account, making the copy pretty much useless to anyone else (unless there is a system similar to EA Sports "Online Pass" in place where a new owner has to pay a fee to make full use of the game, which is pretty much a given). This makes perfect sense because the trading of used games is cannabalizing the industry. Developers want (and deserve) their fair share of each copy sold and retailers like GameStop want to continue making money on the markups they reap when customers trade their games in. If developers, at least the smaller ones, are going to stay afloat with development budgets getting higher and higher all the time they need your $60 more than GameStop needs a quick buck. I support this model because I think it's best for the industry, then again I only buy two or three new games a year so with roughly $200 a year going into gaming it's not as costly as the gamer that buys a lot more than that. Some are suggesting the retailers might even go as far as to refuse selling next-generation games because they would no longer be able to sell a game twice and rip money out of the hands of developers, don't they realize they're biting the hand that's feeding them?
2) The Move To All-Digital Content
This is already starting in other industries, examples being iTunes music downloads or movie streaming services, and is bound to happen to console games at some point as well. Personally I don't care for this approach, when I buy a game I want to have a physical copy. Any sense of ownership is gone when a game only exists as a series of 1's and 0's on a hard drive. When the day comes I can no longer walk into a store and walk out with a disc that would probably be the end of my gaming career.
3) Free-to-Play/Mobile Games
This is a booming industry thanks to the rise of the smartphone but it will never replace console gaming, at least for me. Yeah I throw a buck down for an iPhone game every now and then to kill time but I would much rather sit down in front of the PS3 and do some serious gaming. Developers of mobile games are trying to say the days of consoles and $60 games are coming to an end, I certainly hope they're wrong.
4) Speaking of Pricing...
It's getting more and more expensive to be a gamer, and with development costs expected to go even higher on the next-generation consoles I wouldn't be surprised if the average price of a game crept up another $10. Maybe if developers get their way and used games are taken out of the equation the increased revenues can result in lower costs for consumers but let's face it, greed is a powerful thing. I for one am fine with spending $60 on a quality game because of the hours I will get out of it, any more than that and I would have to put a lot more thought into what I buy.
So what do you think? Would you support a system that doesn't allow used games? Would you be comfortable with the idea of buying a digital copy of a game without really "owning" a physical copy? Do you think games are too expensive or of fair value? Discuss
I've been hearing the rumors about next-generation consoles as well as banter about the state of the industry and it got me thinking about a few key issues that are going to make-or-break console gaming as we know it. I'm curious to know what other gamers think about these points.
1) Developers vs Retailers: The Used Games Debate
One of the most glaring rumors about the next generation of consoles is the attempt to combat the issue of used game sales by linking each game to one user account, making the copy pretty much useless to anyone else (unless there is a system similar to EA Sports "Online Pass" in place where a new owner has to pay a fee to make full use of the game, which is pretty much a given). This makes perfect sense because the trading of used games is cannabalizing the industry. Developers want (and deserve) their fair share of each copy sold and retailers like GameStop want to continue making money on the markups they reap when customers trade their games in. If developers, at least the smaller ones, are going to stay afloat with development budgets getting higher and higher all the time they need your $60 more than GameStop needs a quick buck. I support this model because I think it's best for the industry, then again I only buy two or three new games a year so with roughly $200 a year going into gaming it's not as costly as the gamer that buys a lot more than that. Some are suggesting the retailers might even go as far as to refuse selling next-generation games because they would no longer be able to sell a game twice and rip money out of the hands of developers, don't they realize they're biting the hand that's feeding them?
2) The Move To All-Digital Content
This is already starting in other industries, examples being iTunes music downloads or movie streaming services, and is bound to happen to console games at some point as well. Personally I don't care for this approach, when I buy a game I want to have a physical copy. Any sense of ownership is gone when a game only exists as a series of 1's and 0's on a hard drive. When the day comes I can no longer walk into a store and walk out with a disc that would probably be the end of my gaming career.
3) Free-to-Play/Mobile Games
This is a booming industry thanks to the rise of the smartphone but it will never replace console gaming, at least for me. Yeah I throw a buck down for an iPhone game every now and then to kill time but I would much rather sit down in front of the PS3 and do some serious gaming. Developers of mobile games are trying to say the days of consoles and $60 games are coming to an end, I certainly hope they're wrong.
4) Speaking of Pricing...
It's getting more and more expensive to be a gamer, and with development costs expected to go even higher on the next-generation consoles I wouldn't be surprised if the average price of a game crept up another $10. Maybe if developers get their way and used games are taken out of the equation the increased revenues can result in lower costs for consumers but let's face it, greed is a powerful thing. I for one am fine with spending $60 on a quality game because of the hours I will get out of it, any more than that and I would have to put a lot more thought into what I buy.
So what do you think? Would you support a system that doesn't allow used games? Would you be comfortable with the idea of buying a digital copy of a game without really "owning" a physical copy? Do you think games are too expensive or of fair value? Discuss
