Idea for a trade shop

JohnnyDrama

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Okay, I'm going to try to explain this as best I can so hang with me.

I got the idea from a Star Wars virtual trading card game. Essentially, there was a trade shop with assigned values. The caveat here is that the shop has to accept any trade so long as the values add up in 10 cards or less.

So, let's say the shop had a Boba Fett that the guides had put at 70. The shop would take a premium since it HAS to accept deals, so the shop would offer it at 80. That would mean that if I had 10 cards of a value of 8, I could trade for that 80.

There are rules in effect to prevent railroading the shop, too. Limits on the number of specific cards so as to not flood the shop inventory with nothing but those cards.

So in my head, it would work as such. Values would be assigned based on the type of card (2 for an insert, 3 for a jersey, 4 for an auto, etc.) Then, there would be multipliers based on rookie and player type.

So let's say you've got an auto of Sidney Crosby and the multiplier is 50 (I'm just making up values here), you'd have 200 points for a Crosby auto. If you had 10 cards that added up to 200, you could trade for that Crosby.

the user would also cover the shipping costs as I feel like that could add up super quickly.

What do you guys think? This seems like it could be a way to really get trading going.

Ryan
 
No one would want to trade a Crosby auto for a bunch of jerseys and inserts even if they amounted to the same number of "points". If this existed, I'd be making those trades every day.
 
It also doesn't work for any kind of registered business here in Canada because of taxation laws. It's difficult enough for shops to accept trade at all because you can't pay bills with it, but it's made harder by the tax laws requiring GST on all commercial exchange - and the law is written so as to capture trade of equivalent value items. Even at a premium, it doesn't work for the shop.
 
No one would want to trade a Crosby auto for a bunch of jerseys and inserts even if they amounted to the same number of "points". If this existed, I'd be making those trades every day.

This. I'd also make these trades every day just to reduce my inventory. 10 1-point cards for 1 10-point card? All day, every day.
 
I've made one trade like that (with myself getting the high-end card). I still do not know why someone traded me a card legitimately worth $75-$80 US for 15 cards worth a dollar apiece. As others mentioned, it just isn't feasible despite the thought of it seeming to be fair.

Now, that notion would be easier if there was a maximum value on the "higher end" cards. For example, if I had an insert worth $10 but had no attachment to it, I might not mind picking up 10 $1 inserts of a team or set I like in return. But, would I accept 100 of those for a $100 card? No chance.
 
IMO, it would only work if the point system was slanted WAY heavier in favor of the shop.

Points are subjective... so I'll think in terms of medium-to-lower dollar figures. Seller has a card worth $50. You offer him 6 card that are worth $10 each. I suspect that's a hard no from the seller.

You offer him 12? Yeah, that might be worth his while.
 

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