Problems with the secondary market

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I wrote this article well over a year ago and posted it to the old Beckett boards. Since those boards have vanished, I thought I would post this here. You can also check it out at my blog at http://www.thehockeycardsblog.com.

The article is very, very long. In fact, it's long enough that HI made me break it into two posts. So if you'd rather spend your SuperBowl Sunday reading long articles on the internet, here you go:

http://www.thehockeycardsblog.com/2009/01/guide-to-collecting-hockey-cards.html

Before I begin this article, I want to be clear on the reasons why I collect sports cards. I don't collect to make money off cards, and I never nor will make money off cards. It's entertainment, like watching TV, or reading, or listening to music, or whatever else it is that people do for fun.

The economics of sports cards are, however, quite interesting. To understand the driving forces of the economy of cards also gives one a deeper understanding of the sports card marketplace. Understanding the market helps in understanding the history of sports cards, and creates a sense of where the industry is heading in the future. It also helps to sort the pros and cons of being a collector in a manner that's concise.

The foundation of the buying and selling of sports cards, particularly on the secondary market, is an example of microeconomics and supply and demand. That's probably obvious to most collectors. What's not so obvious to most collectors is the concept of investing in sports cards. A lot of collectors feel that investing in cards is silly. Others talk about it like they are discussing mutual funds. I'm part of the former group, because all of the empirical sales data (albeit there isn't much of it besides Beckett and Ebay) points to sports cards as being entertainment rather than investment. Investing in sports cards is kind of like investing in scratch-and-win tickets. It's not really an investment, as much as it is an entertaining way to gamble your money.

The problem is that there is little to no transparency in the sports card industry, particularly in the secondary market. Yes, there is Beckett, but that's merely an index of approximate current prices and the accuracy of Beckett is questionable. There's little to no analysis about the forces that are moving prices up or down. That's the study of economics, and there's little empirical evidence regarding the economy of sports cards.

The fundamentals of supply and demand are easy. If supply exceeds demands, prices go down. If demand exceeds supply, prices go up. Both of these happen until the market reaches equilibrium, which is the state of balance between supply and demand. So, the key to value for sports cards is a limited supply of a card with high demand. The higher level of rarity and the higher level of demand for the card increases its value.

What happened with sports cards in the 1990s is the opposite of this. Incredibly high print runs meant that every collector could easily attain any given card, which means there was no demand for any of these cards. If there was 500,000 copies of a 90-91 Pro Set Wayne Gretzky made and only 10,000 collectors were interested in purchasing this card, then the card will have little to no value.

The card industry responded by creating artificial rarity in two forms: serial numbering and professional grading. With serial numbering, limiting a card to 250 or 100 or 20 or fewer copies theoretically increases its value, although this isn't always the case. In economic theory, there are a type of goods called perfect substitute goods. These are goods that are different in branding, but have the same utility. An example would be Coke and Pepsi, or butter and margarine. They're different, yet perform almost the exact same function equally. There are also imperfect substitutes, which are things that have a similar enough utility that one would be willing to replace something better with something worse (or at least different) if the cost were less. An example would be someone willing to buy a cheaper Toyota instead of a more expensive Ford, when they just need some sort of a vehicle. These aren't exactly the same, but with enough incentives, one will rationalize the decision to purchase an item that is close enough to the item they actually want.

The sports card secondary market is loaded with examples of perfect and imperfect substitutes. Substitution is the serious problem faced by the sports card industry in the current era, because there are so many similar types of cards being produced. In hockey, only Upper Deck and ITG remain. Of course, Upper Deck produces many hockey sets during the era, seemingly one every other week during the season.

The problem isn't so much that there are too many sets being produced. The problem is that there are too many cards of the same or similar type being produced in each of these sets. This is why jersey cards are worth so little money. For example, let's say Upper Deck releases a Mats Sundin jersey card numbered to 250 in UD Series 1. There are only 250 copies of this card in existence, which is still high by contemporary standards, but it's not as high as print runs from fifteen years ago. Then they release a Sundin jersey card numbered to 250 in Series 2. And in Artifacts. And in SPx. And in Ultra. And in SPGU. And in Ice. And in The Cup. And in Ultimate. And in Power Play. And in MVP. And in O-Pee-Chee. And in SP Authentic. And in Trilogy. That's 3,500 jersey cards so far, in a single year, in just those sets.

Now, let's say you add in parallels for many of these sets. Sure, these parallels might be numbered to 100 or 50 or 25 or 1, but they add up. Let's up that 3,500 to 4,000 with the parallels included. Now let's add these cards up over a ten year period, so we multiply that number by ten. Now you're up to 40,000 Mats Sundin jersey cards in a decade. Start this print run in 2000, and we're now only one year away from that figure. This is ignoring patch cards, as well as the possibility that card manufacturers can produce jersey cards long after a player retires, or even dies, as long as they still have jerseys (or sticks, skates, gloves, helmets, pucks, jocks, whatever). You could easily multiply 4,000 by 20 or 30 or 50 years. I have no idea what the oldest memorabilia hockey card is. Maybe the ITG cards with Vezina's goalie pads. Those pads have to be getting close to a century old. Maybe you could multiple that total number of jersey cards by one hundred, then.

The point is that this is an example of an imperfect substitution. A Trilogy Sundin jersey card may sell for $5, but a Series 1 jersey may sell for $1, so that's going to bring the Trilogy jersey price down because either way, you're getting a piece of a Sundin jersey, which is the point of the jersey card. So all jersey cards become worth a dollar. The same thing happens with patch or autograph cards, or basically anything else.

Okay, so jersey cards are worthless. Patches, autographed patches and the like are worth more. That is because there is currently a more limited supply. Let's say there are 300 Sundin patch cards made in a year in all Upper Deck products. In ten years, that's 3,000. In 50 years, that's 15,000. And 300 is a conservative estimate, I think. Time will devalue these cards as they continue to be produced seemingly forever, just as jersey cards were once a valuable item, and overproduction destroyed their value.

Thus, serial numbering is meaningless. It's merely a cosmetic change over the mass production of the 1990s, which realistically has not ended. It's good for Upper Deck, because people buy more products on the primary market because they think there is a higher chance of pulling a rare card. It's bad for the secondary market, because rarity is largely an illusion.

Professional grading is the second means of artificial rarity that has been created. This is more of a case of collectors trying to increase value of their cards on the secondary market, rather than card manufacturers acquiescing to the demands of the secondary market in creating rarity through serial numbered cards. Grading is of more importance to vintage, because it authenticates cards that are easily counterfeited, and it creates rarity in cards where in many cases the print runs are very high, and few high quality examples exist.

It's important for modern cards, too, as a BGS card of a 9.5 or 10 can seriously increase the value of a card, despite the minimal (and maybe non-existent) difference in aesthetics between an 8 and a 9, or even an 8 and a 10. This is all luck. The luck of pulling, buying or trading for a high grade raw card, and the luck of subsequently pulling a high grade on that card. It has created rarity to a degree, but the concept of the imperfect substitute exists in modern cards more than vintage when it comes to grading, because people are aware of the minimal differences between a raw NM-M, or even mint, card and a graded 9 or 9.5 or 10 card, and will purchase the less expensive version in many circumstances, dragging the value of the high grade slabbed cards down. This isn't as much of a case with vintage, where people are more sensitive to the flaws in a card's condition, and issues such as poor centering, rough edges and yellowing are more far more common. Poor centering and yellowing are nearly non-existent in modern cards.

The secondary market for sports cards, however, will collapse again, because of the massive amount of perfect and imperfect substitutes. The secondary market is important for card manufacturers because if people believe the cards these companies are selling are worthless, sales will drop.

This is what Upper Deck, and any other sports card company, can do to avoid this: First, lower serial numbering on all cards, and serial number everything, including all memorabilia cards, autographed cards, inserts and even base cards. Everything. Base cards have become toilet paper because they are just seen as filler by so many collectors, despite that some base cards have especially striking photography and aesthetics. They have to do this for all sets, except maybe one or two sets aimed at children (such as Victory or Power Play). This means they have to provide less cards in a pack for mid-level products since print runs won't be as high, but the cards people will be receiving will be better. They could leave one product for adults, such as Power Play or MVP, completely unnumbered and provide more cards per pack, such as 15 cards or so, with the idea that people who don't care about value and just want as many cards for as little money as possible can buy these cards, and receive more cards in a pack than they would even under the current system. It would make this one particular product more unique than the others.

Second, limit the amount of memorabilia cards made for one player in a single season. They do this to a degree by providing a variety of different players with jersey and patch cards, but they need to set a hard cap on how many jersey cards of a single player will be produced in a given season. For example, maybe there should be no more than 500 Mats Sundin jerseys produced in every product in 2007-08.

Third, they need to limit the amount of products that have memorabilia cards. This requires improved branding and sets with unique themes to make up for the lake of memorabilia. MVP and OPC, for example, don't need jersey cards. Keep memorabilia cards only in high end products like Ultimate, The Cup, SPGU, and so on. That makes these products high end. It also would increase the value of numbered inserts and even numbered base cards in mid-level products, like Series 1 and Ultra, because with fewer jersey cards more people will collect these other cards. Also, they can increase the amount of inserts and subsets in mid-level products, but using a variety of different players in each subset, which means coming up with more unique ideas for insert sets. A player probably shouldn't have more than one insert in any set. If Sundin had one base card and one insert in each mid-level product, and each was serial numbered, the amount of Sundin cards available would go down drastically, and value would increase.

Fourth, the use of retired players needs to be limited to certain sets. Getting a Mike Bossy autographed card doesn't sound as cool now as it did twenty years ago, because there's too many. Something like Parkhurst and OPC, because of their relationship to vintage, could be used for only vintage players. Upper Deck did that this year with Legends Masterpieces, but it's not as effective if a lot of these players are featured in other sets.

Fifth, The NHL needs to give a license to ITG to produce cards, because no competition is bad for business. Either that, or Upper Deck needs to allow Fleer to be autonomous, and produce less UD brand sets and more Fleer brand sets. Or just sell Fleer. UD botched Fleer so poorly that any discussion of Fleer as a viable entity is probably a pipe dream now, though.

Sixth, fewer sets don't necessarily need to be produced. Getting rid of one or two sets that are dead weight would not be a terrible idea, but using the above ideas to revamp all of these sets would be more effective in the long-run.

Seventh, no more parallels. They merely devalue the cards by cluttering the market with imperfect substitutes. All of them should be gone, because if all cards, including base and inserts, are serial numbered, then parallel cards become even more ineffective. Parallels also complicate the industry for new collectors, and make it difficult for people getting started because they basically don't know where to start with the mass saturation of the marketplace.
 
The current state of the hockey cards industry, though, will make it difficult to implement many of this ideas. The secondary market will thus continue to suffer. I hate it when people say they want to invest in a pack of The Cup, or whatever box or card. RRSPs are an investment. The stock market is an investment. Hockey cards are entertainment. As I said earlier, I think this is akin to saying you are going to invest in scratch-and-win tickets. Yes, you can win money on these tickets, but their primary function is entertainment. I've never heard anyone say they are going to the corner store to buy an investment in Bingo scratch tickets. It sounds like a joke that would be on a TV show like The Office or Trailer Park Boys.

Yes, you can make money from cards. But it's a gamble, not an investment, and that's the difference. Gambling is part of the entertainment value of cards for many collectors. There's nothing wrong with that, as long as you understand the difference.

If you're a true investor, you will invest in the vehicle that has the most potential to make a return on your investment. So, if you disagree and believe that hockey cards are a real investment, you should compare this investment to other investments. An RRSP savings account (or whatever retirement account in your country), or even a high yield savings account through an institution like PC Financial or ING Direct, will garner you 4.0% or higher annual compound interest. So if a hockey card is a good investment, it has to beat that.

Before the current recession, the historical return on an index fund that mirrors the S&P 500 is 11.0% annual interest. That's a huge return. That's still a riskier investment than a savings account because you are dealing with the stock market, albeit less risky than other market investments because it's an index fund (low fees) and it's the S&P 500 (top blue chip stocks in the US). Hockey cards are a risky investment if you consider them an investment at all, so a comparison to a fund such as this is apt.

How many hockey cards beat 11% annual interest? I don't know. Not many people know. Probably no one. This is because no one is keeping track, which is another reason why cards are not an investment. If you wanted to research the change in price of the S&P 500 over the last thirty years, the information is about thirty seconds away on your computer. You can have the info broken down to a daily basis for three decades. If you wanted to research the daily changes for Bobby Orr's Topps USA Test rookie card over the last three decades, that's impossible. Even over the last ten years with access to information on Ebay, it's pretty much impossible. Even with Beckett listing the prices of this card and millions of others on a monthly basis, no one has done the research. No one would invest in a fund without knowing its financial history, because for all you know this fund could have been nosediving consistently up until this day.

That's not to say that hockey cards don't increase in value over time, that's to say that comparisons of one card to another and cards to other outside investment vehicles are sketchy, or impossible to ascertain. Inflation would drive up the costs of cards, particularly since they are a luxury good. The rate of inflation in Canada over the last ten years is 2%, so cards on the secondary market should be going up by 2% each year, or they've lost purchasing power.

My point is that you can't be strategic about purchasing hockey cards for the sake of long-term value, because there is not enough info to be strategic. So what should you do? Collect for fun. That answer is obvious. It's fun to collect players, teams and just cards in general that you like.

Part of the fun in collecting, however, is picking up a rare card. It's conspicuous consumption, being able to own something that makes other people envy you, like a Porsche, or a mansion, or whatever. It sounds materialistic, but sports cards are an example of materialism. It also sounds nasty, but it's not. It's enjoyable to own nice things. Capitalism is based on being able to earn money and own nice things. As long as it's not mean-spirited it is good for the industry to make people envious, because it partly drives the hunger for other collectors to build their collections.

If your goal is to have the most impressive collection of rare and luxurious hockey cards, this can be done, and it can be done actually quite cheaply if you're clever. Here are some ideas on how you can be clever. First, set a flexible budget. This is advice experienced collectors give to new collectors frequently. And it's good advice. It helps outline the possibilities for your collection, and formulates your spending plan, so you know how much money you can allocate at a specific time, and what types of cards you will be able to purchase in both the short and long terms. And it should be flexible because you may find you have less money to purchase cards with one month, or come across an extremely rare card you've been chasing for years the next month and will need extra money to buy it.

Second, time is your friend. You don't need to build a massive collection instantly. It's similar to how investing is a slow process. Unless you're wealthy, it is a slow process to build a collection of luxury items. Be patient, because many these cards aren't going to disappear tomorrow. If anything, when it comes to modern many cards will come down in price while you are being patient. This is important for people with a tight budget, because the combination of time with smart purchases can net you some nice cards for peanuts.

Third, reduce your collection. This is the most important point for improving your collection. I believe smaller collections are more luxurious collections. Here's an example: someone can spend $100 in cost and shipping charges buying every Victory base and insert set, along with all of the rookies, over the past few years. The shipping charges will probably eat up most of that bill if you buy through Ebay. You will end up with a large collection, made up of thousands of inexpensive cards. But are they inexpensive? Here is a number of items you can have for the same price that have appeared on Ebay:

2007-08 Artifacts Gretzky/Lemieux Dual Patch 9/35 - $66.59 + $3 shipping to Canada
1985-86 OPC Mario Lemieux RC KSA Graded 7.5 - $86.05 + $10 shipping to Canada
1962-63 Parkhurst Frank Mahovlich PSA Graded 8 - $89 + $2.50 shipping to the US
2007-08 SPGU Sidney Crosby jersey and 2 colour patch 35/50 - $66 + $3.50 shipping to Canada
2006-07 Ultimate Bobby Orr Ultimate Signatures hardsigned autograph - $91.03 + $3 shipping to the US

These are all from sellers with 99.5% feedback or better, and I found all of these in about five minutes total. The point is that you can have a much nicer card for $100 if you bought these than if you bought a ton of Victory. Now, if you would rather collect Victory, that's perfectly fine, because if you enjoy it, you should do it. I, however, would rather have one extremely nice card of my favourite player than thousands of dull cards of players I don't care about. I think a lot of collectors would feel the same way. And your favourite player doesn't have to be Gretzky or Crosby or whomever. It's whoever you like.

So, if your budget is $100 a month, you could buy one (or even a couple) of the fantastic cards listed above per month. If your budget is $50, do a search on Ebay and you'll find some extremely nice cards, both modern and vintage, in the $30-$50 range. Or you can buy one $100 card every other month. You'll end up with a half-dozen or more beautiful cards at the end of the year. That's why I call it minimizing your collection, because you end up with an extremely small collection, but one that is more impressive.

Of course, this eliminates set building unless you're wealthy. If you prefer to set build, do it. Or budget a certain amount towards set building, and the rest towards purchasing singles, depending on your wants and budget. But you will end up with the most impressive and most valuable collection you could afford if you make small single purchases over a long period of time instead of multiple large purchases of cards over a short period of time. It also means that if you get sick of hockey cards, or need some money, you can easily sell these cards with minimal work, and maximizing the money you get back. You likely won't make money, but if you owned the above listed cards, you should still be able to sell them for at least a large fraction of what you paid for them. If you owned five sets or whatever of Victory, you might not even be able to sell them. The way the industry is setup now, it favours smaller collections with the amount of memorabilia and autograph cards, as well as graded modern and vintage, as opposed to set building, unless you choose to build a small set of inserts or rare cards over a long period of time.

Fourth, boxes are expensive. If you need the gambling rush, buy packs instead. You still get the rush and you spend less money. Yes, you are less likely to get expensive cards, but you are also less likely to get buyer's remorse. Balance your addiction and your remorse and go for the least expensive option. Or don't buy packs or boxes at all, which is what a lot of collectors do (including myself, except for the occasional inexpensive product just for the sake of ripping something).

Fifth, don't buy star rookies in their first year. Most rookie cards end up worth a lot less in the long run, because many rookies fail to live up to potential, or they do live up to potential, but collectors don't care because they are buying other, newer rookie cards instead.

Sixth, even though I hate parallels and I think the industry should be rid of them, as long as they continue it's a better idea to buy serial-numbered parallels than unnumbered base cards for two reasons. First, you get the exact same card, but with more value; second, it's more difficult, thus more enjoyable, to hunt down parallels.

I went through a period of time where I collected 2006-07 Fleer (not Ultra, the Fleer release that no one paid attention to). For low-end cards, they were actually nice cards, with thick card stock and a clean design. I hadn't built a modern set before, and I realized real quick that doing the 200-card base set was too easy. I could buy the entire set for $5 on Ebay, so what's the challenge in trying to put it together? Even the subsets and rookies were going for 1 cent, or $5 for an entire insert set. The base cards, however, had parallel cards printed to roughly 100, the rare Tiffany cads. It would have been far more challenging to build a base set of parallels, because it would have taken years of commitment. The parallels weren't that expensive, maybe a $1 a card for commons in most instances. And it was such an unpopular set that it would take forever to find all of the parallels. If someone showed me a completed 2006-07 Fleer parallel set, I would be incredibly impressed at how much effort they put into this.

The utility of a sports card is to be collected. Once you have the card, it no longer has any utility, but to collect dust. Cards are to be collected. If they are collected easily, they have less utility than other cards that are more difficult to collect. Basically, common cards do not have as much utility as rare cards. It's enjoyable to track cards and to finally get that rare card you need. It's not enjoyable to buy an entire set for $5 and realize how overly simplistic that collecting goal was. So, parallels are advantageous for collectors looking for more of a challenge, although I still believe the industry should eliminate them.

In conclusion, you need to collect what you enjoy and use a combination of time and your budget to get the cards you would most enjoy, in order to maximize your collecting experience. You'll spend the same amount of money, you'll wind up with cards you want, they will be easy to move if you decide you don't want them any longer, and you'll have interesting challenges that are neither too difficult nor too simplistic.
 
now that was one good read. i agree with you on just about everything other than it is actually pretty easy to make money off of hockey cards. this is what i like to do and it works well. i just do a search for all hockey cards ending the soonest. if you do this between 8-10 pm most nights you will have 30+ cards ending in the next 5-10 minutes. you will find a few cards that slip through the cracks and you get great steals. i have recently did this with three cards:

boyes/bergeron spgu auto/patch /15 bought for $17
mullen artifacts jersey/patch /10 bought for $7
smith/trottier/bourne artifacts triple patch /10 bought for $16

i got those three cards in the mail and then re-listed on ebay and the boyes/bergeron sold for $28, mullen $36 and triple patch for $57.

so i invested $40 and got a return of $121. that is a huge return. now i will just use that money that i made on buying PC items.

what i was jut trying to prove was that you can invest in cards and make money. it just takes a lot of patience and luck as well.
 
That's an interesting method. I don't know if I would call that investing. It's a lot of luck, although I doubt you'd get too badly burned as long as you know what you're buying. That seems more akin to stock speculation, which is in turn more akin to gambling than investing. But it's an interesting approach.
 
Good read for someone that is just coming into the hobby. One thing though, there is no way a company like Upper Deck cares is they make 10,000 Mats Sundin jersey cards per year or that they have 20+ releases every year as long as product sales are going well. They care none about secondary market values as long as the products they put out are being bought.
 
This was entertaining. I have some points tho.

1. I agree about the jersey card issue. When they were new, they were valuable. But I still don't see the point of some high end stuff like The Cup or Black, especially the Cup.

2. High End products like jersey cards, The Cup, etc, are so very thick nowadays. Especially the Cup with their GUs and even the base set cards. I like to collect cards to put them in pages, and it makes it almost impossible to put these into pages. Because they are so thick, it is a) impossible to put them in pages back to back, b) use a penny sleeve to put them in the page so they don't get damaged on the way in and c) use these really old garbage pages that you can actually fit two jersey cards in it. Also, Ice scripts are another example.

3. The production amount of cards, and even the same players isn't just it. I don't think that numbering all the cards is needed. I loved the days of ITG and Pacific, when they did NHL sets (and even early 90s Topps/OPC) when they made cards for EVERYONE. Not just a few guys here or there. Even the guys who only played 1 game, or guys who played in the pre-season, or only in the playoffs. Its hard to put together an entire team roster nowadays because UD only makes cards of the 10 best guys on a team it seems, not including rookies. This was why there wasn't a Toni Lydman card on the Sabres until this year. Its ridiculous. Now the only chance to have a full active team collection is to include older cards (on other teams) or minor league sets.

4. Speaking of Fleer, are they owned by Upper Deck now? Recent Fleer MLB sets say copyright Upper Deck on the back now. Not just ITG to make NHL cards. Yes they are the favorite, but Topps/OPC needs to come back as well.

5. About retired players, there is a couple ideas I had that would (at least) appeal to me, but maybe others. Make 2 sets. I will make a second post about them and link it to here. I've had this idea for a while. These two sets should not be the only sets however, but ones that focus on history of the league and its players.
see here: http://hobbyinsider.net/forum/showthread.php?p=1084819

6. Parallels. I don't think they should be totally removed. Yes, I am no big fan of regular run-of-the-mill parallels. Examples: Fleer Ultra Gold Medallion, MVP/Collector's Choice Silver Signature (although the Gold Signatures were pretty cool), Black Diamond's 2-4 diamonds, Topps Gold, etc. There are parallel sets that are good. The old Black Diamond levels were serial numbered, the new ones aren't. What Topps does with Refractors is good. Even what Topps does with the regular Bowman sets (non-refractor parallels, different color, different numbering) is fine. Pacific's different numbered tiers. Parallels are fine as long as it is done properly.

7. Value of cards. Vintage cards were more valuable before the internet was found to be a sellers' haven. It wasn't before the internet could you get a nice older card for less than a dollar. You can now because there are so many places to get them. Prior you only had your local dealer or perhaps an advertisement in a magazine.
 
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Good read for someone that is just coming into the hobby. One thing though, there is no way a company like Upper Deck cares is they make 10,000 Mats Sundin jersey cards per year or that they have 20+ releases every year as long as product sales are going well. They care none about secondary market values as long as the products they put out are being bought.

That's untrue. They do care because they focus so much of their marketing efforts around how many hits a product has. If collectors know going in that a certain product only has cards that are totally worthless, then product sales will slump because of how card companies market around hits.

I think a change in marketing is needed for the long-term health of the industry. The change would be a move away from focusing on how many hits each box has to coming up with unique and exciting themes for each product that differentiates one product from another. Example of the types of themes I'm referring to are Masterpieces, Topps Heritage, Between the Pipes, the 06/07 version of Parkhurst, etc.
 
They focus on their marketing cause they want their products to sell. Once UD ships their cases upon cases out the door, they don't care what happens on the secondary market or else they would do a lot more to make their cards "more valuable" after release instead of the same ol' same ol' every year. Don't get me wrong, I am in the PRO Upper Deck group but I just wish they would put more care into their products on a lot of levels.
 
I disagree. They care because there's so many people that collect for value. If a product like SPGU has no cards in it that are worth any money on the secondary market, then people won't buy it because the product is marketed around having big hits. I think it's different when it comes to lower end products such as OPC and MVP, etc.
 
very good read, although as a guy who likes the rush of opening packs, I get more buyers remorse when I buy a pack and don't get anything good.
 
Thanks very much for the inciteful comments about this hobby and the obvious thought/effort that went into your post. I never saw it on the Beckett Boards when I used to frequent them (seems like a million years ago now), so I'm glad you decided to post your comments here. Vaughn
 
I remeber reading that. i pretty much agreed with it then, and I really agree with it now. The whole issue of the imperfect substitute is the issue at hand that has caused me to pretty much stop buying hockey wax. Every year its all the same. There is nothign different or new, and I can get the same cards or similar cards for pennies on the dollar. I am tired of buyign a box of artifacts and getting a Lanny McDonald Jersey card, and a Gilbert Brule Autofacts or a Drew Stafford Autofacts. I for one have stopped busting Hockey wax, although i still add to my Coburn PC, and now am focusing on football and Baseball. I know others cant be far behind, and if you ever notice, there seem to be a lot less buyers on hockey related boards then football and baseball. Just something i noticed recently.
 
That's an interesting method. I don't know if I would call that investing. It's a lot of luck, although I doubt you'd get too badly burned as long as you know what you're buying. That seems more akin to stock speculation, which is in turn more akin to gambling than investing. But it's an interesting approach.

It's arbitrage, but it's a tough game to play. The difference between gambling and investing is your ability to mitigate risk.

-m.
 
I remeber reading that. i pretty much agreed with it then, and I really agree with it now. The whole issue of the imperfect substitute is the issue at hand that has caused me to pretty much stop buying hockey wax. Every year its all the same. There is nothign different or new, and I can get the same cards or similar cards for pennies on the dollar. I am tired of buyign a box of artifacts and getting a Lanny McDonald Jersey card, and a Gilbert Brule Autofacts or a Drew Stafford Autofacts. I for one have stopped busting Hockey wax, although i still add to my Coburn PC, and now am focusing on football and Baseball. I know others cant be far behind, and if you ever notice, there seem to be a lot less buyers on hockey related boards then football and baseball. Just something i noticed recently.

There is actually a very noticable difference in collecting across the various sports as well. Collector attitude, collecting habits, trend buying, etc. are all very different when you compare any 2 sports against each other. Each is their own unique niche of people, product appreciation and market.
 
It's arbitrage, but it's a tough game to play. The difference between gambling and investing is your ability to mitigate risk.

-m.

I guess it means Ebay is an inefficient market. I would think buying and then flipping something on Ebay would be hard because of the massive amount of listing, final value and Paypal fees that are associated with listing on Ebay.

For example, if you bought a card for $10, paid $3 for shipping, you're at $13 for cost of sales. If you sell it for $16.90, a 30% markup, you're paying 0.15 if you list at less than a dollar, $1.47 in final fees and about $1.18 in Paypal fees for a total of $2.80 in selling fees. That's a total cost of $15.80. Your profit is $1.10. If you put an hour's worth of work into all of this, then you're earning a $1.10 per hour. You're better off getting a job at McDonald's.

In order for this to work you'd need to find cards that are significantly undervalued on Ebay. This seems less likely than finding cards that are just a little undervalued.
 
There is actually a very noticable difference in collecting across the various sports as well. Collector attitude, collecting habits, trend buying, etc. are all very different when you compare any 2 sports against each other. Each is their own unique niche of people, product appreciation and market.

The variety in other sports is much better though. Upper Deck just keeps rehashing the same ideas every year. How many Tiger Williams Artifacts Patches do we need, seriously?
 
I guess it means Ebay is an inefficient market. I would think buying and then flipping something on Ebay would be hard because of the massive amount of listing, final value and Paypal fees that are associated with listing on Ebay.

For example, if you bought a card for $10, paid $3 for shipping, you're at $13 for cost of sales. If you sell it for $16.90, a 30% markup, you're paying 0.15 if you list at less than a dollar, $1.47 in final fees and about $1.18 in Paypal fees for a total of $2.80 in selling fees. That's a total cost of $15.80. Your profit is $1.10. If you put an hour's worth of work into all of this, then you're earning a $1.10 per hour. You're better off getting a job at McDonald's.

In order for this to work you'd need to find cards that are significantly undervalued on Ebay. This seems less likely than finding cards that are just a little undervalued.


You make an excellent point however in a true business sense, you can not be concerned by the single transaction - you have to look at it through a period of time (week, 2 weeks, month) to see what you true profit margin is as your example shows a profit - many tansactions are bad business decisions and you take a loss. What is hot today is junk next week.
 
I disagree. They care because there's so many people that collect for value. If a product like SPGU has no cards in it that are worth any money on the secondary market, then people won't buy it because the product is marketed around having big hits. I think it's different when it comes to lower end products such as OPC and MVP, etc.

Great article, and I agree and understand with many of the points you made in this work. I for one, am same in that cards for me are a form of entertainment, and though I will make some money here and there from a sale or two, it isnt' anything solid to bank upon.

However, I also strongly believe that Upper Deck (and probably largely due to the lack of competitors) cares little to none at this current stage what happens once their cases are bought. They have no gain from the secondary market so long as they can sell their products initially.

Imagine hypothetically that UD suddenly performed a social experiment by basing the 08-09 Sp Game Used on 96-97 Upper Deck, where there were only 13 jersey cards available. Would everyone be rushing to get these boxes if a jersey card was only present 1 every 3 boxes? Would some box hits be then, parallels or inserts numbered to say /50? While I agree that this general concept has potential, I personally feel that these days, collectors have been completely spoiled with the influx of jersey/patch/auto cards. (Check UD Black, where the entire base set consists of quad jerseys and sell for an average of $3 on ebay and anywhere else).

What might be good for the hobby is for UD to come up with a completely new concept, and make 'those' new concept cards much more rare (e.g. we have seen plexi glass cards which were cool 3 years ago, but are now flooding in, they will be undesirable in another year).

The problem with my suggestion is that there are only so many types of equipment you can put on cards. But having seen some of the great creativity in the 90s by Upper Deck and other card companies (motion picture tech, acetate, spx holograms, i miss all those), they may be out there to surprise, and if they care enough, and do it right, can lift the secondary market off its feet.
 
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But I don't see any reason why this wouldn't be consistently true. It seems to me that 9 out of 10 times you wouldn't make enough money to make it nearly worthwhile and the one time you do make enough money wouldn't justify the the hours put in. Like if you made $25 profit on one card, but $1 on 9 cards, you've made $34 total. If you put 1 hour of work in per card for a total of 10 hours, you've wound up making $3.40 per hour.
 
I disagree. They care because there's so many people that collect for value. If a product like SPGU has no cards in it that are worth any money on the secondary market, then people won't buy it because the product is marketed around having big hits. I think it's different when it comes to lower end products such as OPC and MVP, etc.

I'd have to agree with Gratzi. All UD cares about is the bottom line: sale/revenue. They list the odds of pulling any insert with the hopes of convincing the poor soul that a product with worth the gamble.

They over produce because the "average" collector wants the GU/Autos/RCs from whatever product and UD knows this. This is what sells, or at least gets the distributors to buy the crap to distribute (and a lot of this stuff sits in warehouses waiting).

Why would UD sell 100 boxes of a product at $100 each, if they can sell 10,000 boxes at $1 each? UD wants to sell more product because it gets more "potential" future buyers in the market. Raising the price of product and limiting the amount of what is made is counter-intuitive to overall goal of UD in the Hockey card market.

Trust me when I say that UD wants to make the most money they can, and sell to the most number of people. The secondary market is an after-thought, because they cannot control how the market will react to any of their products.

Overall, decent article although I am not sure what the point of the article was meant for: "less production" or "the hobby should be fun"?

Although I think you can have both, the fun will be surrounded by "how much you collection is worth" which is where the industry already is at.
 
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